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Applications of AI
Q. What are the applications of AI?
A. Here are some.
- game playing
- You can buy machines that can play master level
chess for a few hundred dollars. There is some AI in them, but they
play well against people mainly through brute force
computation--looking at hundreds of thousands of positions. To
beat a world champion by brute force and known reliable heuristics
requires being able to look at 200 million positions per second.
- speech recognition
- In the 1990s, computer speech recognition
reached a practical level for limited purposes. Thus United
Airlines has replaced its keyboard tree for flight information by a
system using speech recognition of flight numbers and city names.
It is quite convenient. On the the other hand, while it is
possible to instruct some computers using speech, most users have
gone back to the keyboard and the mouse as still more convenient.
- understanding natural language
- Just getting a sequence of
words into a computer is not enough. Parsing sentences is not
enough either. The computer has to be provided with an
understanding of the domain the text is about, and this is presently
possible only for very limited domains.
- computer vision
- The world is composed of three-dimensional
objects, but the inputs to the human eye and computers' TV cameras
are two dimensional. Some useful programs can work solely in two
dimensions, but full computer vision
requires partial three-dimensional
information that is not just a set of two-dimensional
views. At present there are only limited ways of representing
three-dimensional information directly, and they are not as good as
what humans evidently use.
- expert systems
- A ``knowledge engineer'' interviews experts in a
certain domain and tries to embody their knowledge in a computer
program for carrying out some task. How well this works depends on
whether the intellectual mechanisms required for the task are within
the present state of AI. When this turned out not to be so, there
were many disappointing results. One of the first expert systems
was MYCIN in 1974, which diagnosed bacterial infections of the blood
and suggested treatments. It did better than medical students or
practicing doctors, provided its limitations were observed. Namely,
its ontology included bacteria, symptoms, and treatments and did not
include patients, doctors, hospitals, death, recovery, and events
occurring in time. Its interactions depended on a single patient
being considered. Since the experts consulted by the knowledge
engineers knew about patients, doctors, death, recovery, etc., it is
clear that the knowledge engineers forced what the experts told them
into a predetermined framework. In the present state of AI, this
has to be true. The usefulness of current expert systems depends on
their users having common sense.
- heuristic classification
- One of the most feasible kinds of
expert system given the present knowledge of AI is to put some
information in one of a fixed set of categories using several
sources of information. An example is advising whether to accept a
proposed credit card purchase. Information is available about the
owner of the credit card, his record of payment and also about the
item he is buying and about the establishment from which he is
buying it (e.g., about whether there have been previous credit card
frauds at this establishment).
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John McCarthy
2007-11-12