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Some computer scientists and some computer engineers mistakenly
identify basic research with theory and applied research with
experiment. A recent report by the National Research Council
Academic Careers for
Experimental Computer Scientists and Engineers [Cou95] was particularly bad about
this. All the experimental work mentioned was explicitly applied,
i.e. in support of specific applied projects. This may have something
to do with the persistent tendency of that body to deny any
distinction between science and engineering in computing.
However, computer science also has an important basic research
experimental component, and our object is to describe some of this work
enough to show the important role experiment plays in basic computer
science research.
At present this is only an outline.
Here are some topics:
- search
- Richard Korf (korf@cs.ucla.edu) will write a section on this.
- game playing
- Turing proposed a chess program in the 1940s, and
recently Deep Blue had a match with the world champion. The
experimental chess programs have taught a lot about heuristics and
what computational abilities are required to match human
performance. The failure to make good Go programs illustrates that
we still don't understand how to make a program that breaks a
situation up into components that can be analyzed separately at
first, following this by an analysis of their interaction. Jonathan
Schaeffer of the University of Alberta, (jonathan@cs.ualberta.ca)
has
written about the role of experiment in game playing. There are
html and
postscript versions.
- automatic theorem proving
- Again the experimental work has shown
us the strengths and weaknesses of various theoretical ideas. Alan
Bundy (bundy@edinburgh.ac.uk) has already finished a draft. It is
Experimental Work in ATP.
- planning
- Most of the research in planning under uncertainty has
a strong experimental component. Subbarao Kambhampati (rao@asu.edu)
has agreed to write about this.
- experiments with NP-complete problems
- Problems that are
NP-complete in general are often much easier in the average case.
This has been explored experimentally, and a phase change phenomenon
between cases with many solutions and cases with no solutions has
turned up. This seems to be analogous to phase changes in physics.
Bart Selman (selman@research.att.com) will write about experimental
study of NP-completeness in AI including phase transitions, search
and reasoning.
Andrew Goldberg (avg@research.nj.nec.com) has written about
experimental algorithms. We have html
and
.ps versions.
Actually Goldberg and Selman will divide up their topics in a way
they will shortly specify more precisely.
- natural language
- Fernando Pereira (PEREIRA@RESEARCH.ATT.COM)
will write about experimental research in natural language.
- vision
- Tom Binford (binford@cs.stanford.edu) will
write about vision.
- neural nets
- Jordan Pollack (pollack@cs.brandeis.edu)
will write about neural nets and evolutionary programming.
- connectionism
- Geoffrey Hinton (hinton@cs.toronto.edu) will
write about connectionism. Hinton dropped out for lack of time, so
we need someone to write about connectionism.
- machine learning
- Tom Dietterich, TGD@CS.ORST.EDU
has written
about experimental research in machine learning. We have
.html
and gzipped postscript
versions.
Next: References
Up: BASIC TOPICS IN EXPERIMENTAL
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John McCarthy
Tue Jun 24 17:47:36 PDT 1997